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the effectiveness of traps EmptyMon Jan 27, 2014 12:18 am by Void King Zexal

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the effectiveness of traps EmptyThu Jan 16, 2014 12:57 am by albert44

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the effectiveness of traps EmptyTue Jan 14, 2014 11:44 pm by StardustLive5

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the effectiveness of traps EmptyFri Jan 10, 2014 10:45 pm by burgakingguy

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the effectiveness of traps EmptyThu Jan 09, 2014 6:37 pm by Maximos_Odinson

» monster cards
the effectiveness of traps EmptyThu Jan 09, 2014 1:02 pm by burgakingguy

» the effectiveness of spells
the effectiveness of traps EmptyWed Jan 08, 2014 12:38 pm by burgakingguy

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the effectiveness of traps

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the effectiveness of traps Empty the effectiveness of traps

Post by burgakingguy Mon Jan 06, 2014 1:30 pm

Trap Cards will help you out with different effects, just like Spell Cards. The big difference between them is that you can activate Trap Cards during your opponent’s turn. Many Spell Cards have effects useful for offense, but Trap Cards have the ability to surprise the opponent by disrupting their attacks and strategies. Using Trap Cards can sometimes be tricky, since your opponent might have to do certain things before you can unleash them.

Before you can activate a Trap Card, you must Set it on the field first. You cannot activate a Trap in the same turn that you Set it, but you can activate it at any time after that—starting from the beginning of the next turn.

Normal Trap Cards:
Normal Trap Cards have single-use effects and once their effects are resolved, they will be sent to the Graveyard, just like Normal Spell Cards. They are also similar to Normal Spell Cards because once activated, their effects are not likely to be stopped. However, your opponent can destroy your face-down Trap Cards on the turn they were Set, or before the time is right to activate them. Because of this, you must be smart about how you use your Trap Cards.


Continuous Trap Cards:
Just like Continuous Spell Cards, Continuous Trap Cards remain on the field once they are activated and their effects continue while they are face-up on the field. Some Continuous Trap Cards have abilities similar to the Ignition Effects or Trigger Effects that can be found on Effect Monster Cards.

Counter Trap Cards:
These Trap Cards are normally activated in response to the activation of other cards, and may have abilities like negating the effects of those cards. These types of Traps are effective against Normal Spell Cards or Normal Trap Cards, which are otherwise hard to stop, however many Counter Trap Cards require a cost to activate them.
now i would like you to name some normal traps, continuous traps, and counter traps.
burgakingguy
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the effectiveness of traps Empty Re: the effectiveness of traps

Post by albert44 Mon Jan 06, 2014 5:26 pm

normal trap : no entry!!
continuous trap : call of the haunted
counter trap : dark bribe

btw. you forgot to say that, some monters will allow you to use traps directly from your hand
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the effectiveness of traps Empty Re: the effectiveness of traps

Post by NightWolf96 Mon Jan 06, 2014 10:58 pm

Continuous trap: Royal Command
Normal Trap: Magic cylinder
Counter trap: Black horn of heaven

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Post by prowler Mon Jan 06, 2014 11:01 pm

Normal Traps: Dimension Prison, Bottomless Trap Hole
Continuous Traps: Call off the Haunted, Fiendish Chains
Counter Traps: Solemn Judgment, Solemn Warning
BTW albert is right from Traptrix Atrax
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the effectiveness of traps Empty Effectiveness Traps

Post by prowler Mon Jan 06, 2014 11:02 pm

by prowler on Mon Jan 06, 2014 9:01 pm
Normal Traps: Dimension Prison, Bottomless Trap Hole
Continuous Traps: Call off the Haunted, Fiendish Chains
Counter Traps: Solemn Judgment, Solemn Warning
BTW albert is right from Traptrix Atrax
prowler
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Post by Garunix36 Tue Jan 07, 2014 9:29 pm

this is a very informative post thanks, and keep it up other people might learn stuff from post like this
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