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the effectiveness of traps
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Duel Academy :: Dorms :: Ra Yellow
Page 1 of 1
the effectiveness of traps
Trap Cards will help you out with different effects, just like Spell Cards. The big difference between them is that you can activate Trap Cards during your opponent’s turn. Many Spell Cards have effects useful for offense, but Trap Cards have the ability to surprise the opponent by disrupting their attacks and strategies. Using Trap Cards can sometimes be tricky, since your opponent might have to do certain things before you can unleash them.
Before you can activate a Trap Card, you must Set it on the field first. You cannot activate a Trap in the same turn that you Set it, but you can activate it at any time after that—starting from the beginning of the next turn.
Normal Trap Cards:
Normal Trap Cards have single-use effects and once their effects are resolved, they will be sent to the Graveyard, just like Normal Spell Cards. They are also similar to Normal Spell Cards because once activated, their effects are not likely to be stopped. However, your opponent can destroy your face-down Trap Cards on the turn they were Set, or before the time is right to activate them. Because of this, you must be smart about how you use your Trap Cards.
Continuous Trap Cards:
Just like Continuous Spell Cards, Continuous Trap Cards remain on the field once they are activated and their effects continue while they are face-up on the field. Some Continuous Trap Cards have abilities similar to the Ignition Effects or Trigger Effects that can be found on Effect Monster Cards.
Counter Trap Cards:
These Trap Cards are normally activated in response to the activation of other cards, and may have abilities like negating the effects of those cards. These types of Traps are effective against Normal Spell Cards or Normal Trap Cards, which are otherwise hard to stop, however many Counter Trap Cards require a cost to activate them.
now i would like you to name some normal traps, continuous traps, and counter traps.
Before you can activate a Trap Card, you must Set it on the field first. You cannot activate a Trap in the same turn that you Set it, but you can activate it at any time after that—starting from the beginning of the next turn.
Normal Trap Cards:
Normal Trap Cards have single-use effects and once their effects are resolved, they will be sent to the Graveyard, just like Normal Spell Cards. They are also similar to Normal Spell Cards because once activated, their effects are not likely to be stopped. However, your opponent can destroy your face-down Trap Cards on the turn they were Set, or before the time is right to activate them. Because of this, you must be smart about how you use your Trap Cards.
Continuous Trap Cards:
Just like Continuous Spell Cards, Continuous Trap Cards remain on the field once they are activated and their effects continue while they are face-up on the field. Some Continuous Trap Cards have abilities similar to the Ignition Effects or Trigger Effects that can be found on Effect Monster Cards.
Counter Trap Cards:
These Trap Cards are normally activated in response to the activation of other cards, and may have abilities like negating the effects of those cards. These types of Traps are effective against Normal Spell Cards or Normal Trap Cards, which are otherwise hard to stop, however many Counter Trap Cards require a cost to activate them.
now i would like you to name some normal traps, continuous traps, and counter traps.
burgakingguy- Posts : 14
DP : 36
Join date : 2014-01-02
Re: the effectiveness of traps
normal trap : no entry!!
continuous trap : call of the haunted
counter trap : dark bribe
btw. you forgot to say that, some monters will allow you to use traps directly from your hand
continuous trap : call of the haunted
counter trap : dark bribe
btw. you forgot to say that, some monters will allow you to use traps directly from your hand
albert44- Posts : 29
DP : 1635
Join date : 2014-01-01
Age : 24
Location : Centroamerica, El Salvador, San Salvador.
Re: the effectiveness of traps
Continuous trap: Royal Command
Normal Trap: Magic cylinder
Counter trap: Black horn of heaven
Normal Trap: Magic cylinder
Counter trap: Black horn of heaven
NightWolf96- Posts : 2
DP : 4
Join date : 2014-01-06
Re: the effectiveness of traps
Normal Traps: Dimension Prison, Bottomless Trap Hole
Continuous Traps: Call off the Haunted, Fiendish Chains
Counter Traps: Solemn Judgment, Solemn Warning
BTW albert is right from Traptrix Atrax
Continuous Traps: Call off the Haunted, Fiendish Chains
Counter Traps: Solemn Judgment, Solemn Warning
BTW albert is right from Traptrix Atrax
prowler- Posts : 7
DP : 11
Join date : 2014-01-06
Age : 33
Effectiveness Traps
by prowler on Mon Jan 06, 2014 9:01 pm
Normal Traps: Dimension Prison, Bottomless Trap Hole
Continuous Traps: Call off the Haunted, Fiendish Chains
Counter Traps: Solemn Judgment, Solemn Warning
BTW albert is right from Traptrix Atrax
Normal Traps: Dimension Prison, Bottomless Trap Hole
Continuous Traps: Call off the Haunted, Fiendish Chains
Counter Traps: Solemn Judgment, Solemn Warning
BTW albert is right from Traptrix Atrax
prowler- Posts : 7
DP : 11
Join date : 2014-01-06
Age : 33
reply
this is a very informative post thanks, and keep it up other people might learn stuff from post like this
Garunix36- Posts : 24
DP : 2050
Join date : 2014-01-01
Age : 28
Location : Baltimore MD
Duel Academy :: Dorms :: Ra Yellow
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